Rules of Ultimate

The emphasis in this league will be on high spirit, great exercise and fun for both newcomers and experienced players. Play hard, but play nice. And remember, violence, be it physical or verbal, is never acceptable, and will get you suspended, so keep your head about you.

The Field

A regulation ultimate field is 70 yards by 40 yards. The endzones are 25 yards deep.

The Equipment

Unless you have your team shirt, always bring 1 white and 1 dark shirt. Metal cleats are BANNED so leave those at home, plastic/non metal is recommended.

Starting Play

There are seven players per team. Each team lines up across the front of their endzone at the beginning of each point. The team with the disc will pull (i.e. throw) the disc to the other team. This starts game play.

Movement of the disc

The offensive team can move the disc in any direction by successfully completing a pass to a teammate. Once a player has the disc they cannot run with it. Only one defensive player is allowed to guard the handler (i.e. the player who currently holds the disc). All other defensive players must be at least 10 feet away.

The Stall Count

The player with the disc (i.e. the thrower or handler) has ten seconds to throw it. The defender guarding the thrower (i.e. the marker) will establish this ten count (or stall count).

Change of possession (Turnover)

When a pass in not completed (e.g. out of bounds, drop, block, interception) or a ten count occurs, the defense immediately takes possession of the disc and becomes the offense. This is called a turnover.

Scoring

When the offense completes a pass into the opposing end zone, this is a point.

Contact

No physical contact is allowed in the game of ultimate. Picks and screens are also prohibited as they often lead to injury.

Fouls

When a player initiates contact on another player a foul occurs. The player who was fouled must immediately yell "foul" and game play promptly stops. If a foul call disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.

Self-Refereeing

Players are responsible for their own foul and line calls. Players resolve their own disputes. There are no referees.

Spirit of the Game

Ultimate's underlying philosophy is sportsmanship and fair play. Competitive play is encouraged, but never be at the expense of respect between players, adherence to the rules, and the basic joy of play.

Official Rules of Ultimate

At Windsor Ultimate, we follow the 11th Edition UPA rules. Please review this prior to the start of the season.

STATS

VIEW COUNT: 1968 times